Pickups

Pickups

XP, healing, Aether Seeds, field vacuum, relic boxes, and overload pickups.

Pickup Types

XP Gems

XP gems use player pickup radius for magnet pull, collect at gem collect distance, and feed ProgressionController.add_xp.

Health Drops

Health Drops

Health hearts roll from enemy health_drop_tier, multiply chance by reward multiplier, and heal by a tier-defined fraction.

Field Vacuum

Vacuum pickups tag nearby drops and increase pull speed so scattered rewards sweep into collection range.

Aether Seeds

Aether Seeds

Aether Seeds are persistent currency rewards with tiered pickup visuals and boss defaults.

Ultimate Overload

Ultimate Overload

Overload pickups temporarily allow ultimate firing without spending charges.

Relic Boxes

Relic Boxes

Relic boxes open a relic reward choice and use the run relic pool.

Health Drop Data

FieldValue
pickup{"collect_distance": 18.0, "core_color": [0.12, 0.86, 0.26, 1.0], "float_amplitude": 1.6, "float_speed": 2.8, "glow_color": [0.28, 1.0, 0.42, 0.28], "heart_color": [0.94, 1.0, 0.95, 1.0], "magnet_radius_bonus": 24.0, "magnet_speed": 360.0, "pulse_speed": 4.2}
tiers{"boss": {"drop_chance": 1.0, "heal_fraction": 0.6, "pickup_scale": 1.3}, "mini_boss": {"drop_chance": 0.6, "heal_fraction": 0.25, "pickup_scale": 1.15}, "normal": {"drop_chance": 0.0025, "heal_fraction": 0.12, "pickup_scale": 0.95}}

Vacuum Drop Data

FieldValue
pickup{"accent_color": [0.56, 0.92, 1.0, 0.8], "arrow_color": [0.88, 0.97, 1.0, 1.0], "collect_distance": 18.0, "core_color": [0.12, 0.58, 1.0, 1.0], "float_amplitude": 1.8, "float_speed": 3.0, "glow_color": [0.28, 0.82, 1.0, 0.24], "magnet_distance": 140.0, "magnet_speed": 460.0, "pulse_speed": 4.8}
tiers{"boss": {"drop_chance": 1.0, "pickup_scale": 1.25, "vacuum_duration": 9.0, "vacuum_speed_multiplier": 3.4}, "mini_boss": {"drop_chance": 0.04, "pickup_scale": 1.1, "vacuum_duration": 7.0, "vacuum_speed_multiplier": 3.0}, "normal": {"drop_chance": 0.0005, "pickup_scale": 0.95, "vacuum_duration": 5.5, "vacuum_speed_multiplier": 2.5}}

Aether Seed Data

FieldValue
boss_defaults_by_tier{"1": 12, "2": 20, "3": 30}
pickup{"accent_color": [1.0, 0.95, 0.45, 0.95], "collect_distance": 22.0, "core_color": [0.85, 1.0, 0.55, 1.0], "float_amplitude": 1.6, "float_speed": 2.6, "glow_color": [0.6, 1.0, 0.55, 0.28], "magnet_distance": 160.0, "magnet_speed": 520.0, "pickup_scale": 1.22, "pulse_speed": 4.4}
scatter_radius45
tiers{"mini_boss": {"count": 3, "drop_chance": 0.285}, "normal": {"count": 1, "drop_chance": 0.0058}}

Ultimate Overload Data

FieldValue
pickup{"collect_distance": 28.0, "core_color": [1.0, 0.35, 0.05, 1.0], "despawn_lifetime": 10.0, "float_amplitude": 2.0, "float_speed": 3.5, "glow_color": [1.0, 0.55, 0.1, 0.35], "magnet_radius_bonus": 80.0, "magnet_speed": 380.0, "overload_duration": 4.5, "pulse_speed": 5.0, "sprite_scale": 0.15}
tiers{"boss": {"drop_chance": 0.0, "pickup_scale": 1.3}, "mini_boss": {"drop_chance": 0.06, "pickup_scale": 1.15}, "normal": {"drop_chance": 0.0004, "pickup_scale": 1.0}}