Gameplay

Gameplay

Run flow, pickups, events, progression, and moment-to-moment goals.

Run Flow

SystemRule
XP startLevel 1, 0 / 5 XP
XP curveAfter each level, next XP = round(previous * 1.28) + 2
Upgrade choices3 choices when leveling, with 8.0 upgrade slots and 5.0 ability slots
Boss scheduleFirst boss at 202.4s; repeats every 220s
Mini-boss scheduleFirst mini-boss at 15s; repeats every 30s
Permanent loopAether Seeds and Mastery Sprouts are banked between runs and feed Heart Tree and pilot mastery progression.

Build Progression

Level-up choices can unlock attack abilities or improve global stats. Stat upgrades apply only for the current run. Relics are run-scoped power spikes that may provide normal stat totals or unique behavior.

Permanent power comes from Heart Tree ranks and pilot mastery. Both feed the stat-channel formulas documented in Mechanics.

Related Pages