Gameplay
Gameplay
Run flow, pickups, events, progression, and moment-to-moment goals.
Run Flow
| System | Rule |
|---|---|
| XP start | Level 1, 0 / 5 XP |
| XP curve | After each level, next XP = round(previous * 1.28) + 2 |
| Upgrade choices | 3 choices when leveling, with 8.0 upgrade slots and 5.0 ability slots |
| Boss schedule | First boss at 202.4s; repeats every 220s |
| Mini-boss schedule | First mini-boss at 15s; repeats every 30s |
| Permanent loop | Aether Seeds and Mastery Sprouts are banked between runs and feed Heart Tree and pilot mastery progression. |
Build Progression
Level-up choices can unlock attack abilities or improve global stats. Stat upgrades apply only for the current run. Relics are run-scoped power spikes that may provide normal stat totals or unique behavior.
Permanent power comes from Heart Tree ranks and pilot mastery. Both feed the stat-channel formulas documented in Mechanics.