Run Systems

Run Systems

How enemy pressure, roles, phases, and optional run modifiers change a run.

Enemy Pressure

Starting enemy cap13
Late-run enemy cap240
First standard spawn interval0.643s
Pressure cycleNormal -> Surge -> Recovery

Run Phases

PhaseBeginsPossible EnemiesMini-Boss Cadence
EarlyLaunchGrunt, Interceptor, Brute, Hopper30s
Mid2:00Grunt, Interceptor, Brute, Flanker, Hopper, Shielder28s
Post Boss 1After boss 1Grunt, Interceptor, Brute, Flanker, Hopper, Shielder, Scavenger, Bomber, Beam Caster25s
Post Boss 2After boss 2Grunt, Interceptor, Brute, Flanker, Hopper, Shielder, Scavenger, Bomber, Beam Caster, Phaser21s
Post Boss 3After boss 3Grunt, Interceptor, Brute, Flanker, Hopper, Shielder, Scavenger, Bomber, Beam Caster, Phaser, Siegebreaker16s

Enemy Roles

Normal

The baseline enemy: standard toughness, movement, damage, and rewards.

1x HP1x Speed1x Damage1x Rewards

How to identify it

No role aura or role label. Its body uses only the base enemy colors.

How to respond

Read its base movement pattern and create safe space.

Elite

A much tougher, harder-hitting version of the same enemy.

3x HP1.25x Speed2.5x Damage2.5x Rewards

How to identify it

Red aura, red border, and an ELITE label. The same hit removes less of its health bar than from a Normal.

How to respond

Give it room, commit sustained damage, and avoid treating it like ordinary cleanup.

Fast

A quicker role that closes distance before a Normal enemy.

1.8x HP1.8x Speed1x Damage1.55x Rewards

How to identify it

Green aura, green border, and a FAST label. It wins the side-by-side race.

How to respond

Reposition early and remove it before slower enemies close the escape lane.

Splitter

On death, it becomes exactly two smaller Normal enemies.

2x HP1.1x Speed1x Damage1.5x Rewards

How to identify it

White aura, white border, and a SPLITTER label.

How to respond

Leave room for the two children and avoid triggering a split while boxed in.

Volatile

It warns and explodes after being defeated.

1.5x HP1.1x Speed1x Damage2x Rewards

How to identify it

Orange aura, orange border, a VOLATILE label, and an urgent death pulse.

How to respond

Step outside the warning blast instead of standing over the kill.

Optional Run Modifiers

Glass Hull

Take 20% more damage. Aether Seed rewards gain +10%.

Unlock: Reach Core Level 5

Heavy Frame

Move 12% slower. Aether Seed rewards gain +8%.

Unlock: Reach Core Level 10

Short-Range Sensors

Pickup radius is reduced by 25%. Aether Seed rewards gain +8%.

Unlock: Reach Core Level 15

Dimmed Weapons

Weapons deal 10% less damage. Aether Seed rewards gain +10%.

Unlock: Deal 100,000 total damage

Sluggish Trigger

Attack 10% slower. Aether Seed rewards gain +10%.

Unlock: Deal 1,000,000 total damage

Lean Harvest

XP gain is reduced by 10%. Aether Seed rewards gain +10%.

Unlock: Reach Core Level 50

Cracked Core

Max HP is reduced by 20%. Aether Seed rewards gain +12%.

Unlock: Reach Core Level 30

Empty Field Medbays

Normal enemies do not drop healing hearts. Aether Seed rewards gain +10%.

Unlock: Defeat 1,000 enemies

Empty Elite Medbays

Mini-bosses do not drop healing hearts. Aether Seed rewards gain +12%.

Unlock: Defeat 25 mini-bosses

Empty Boss Medbays

Bosses do not drop healing hearts. Aether Seed rewards gain +15%.

Unlock: Defeat any Tier 2 boss

Thickened Swarm

Normal enemies have 15% more HP. Aether Seed rewards gain +10%.

Unlock: Defeat 1,000 enemies

Quickened Swarm

Normal enemies move 12% faster. Aether Seed rewards gain +8%.

Unlock: Defeat 10,000 enemies

Sharp Contacts

Normal enemy contact damage is increased by 15%. Aether Seed rewards gain +10%.

Unlock: Defeat 10 bosses

Crowded Sector

Normal enemy spawn interval is reduced by 10%. Aether Seed rewards gain +12%.

Unlock: Reach Core Level 100

Mean Mini Bosses

Mini-bosses get mean: more HP, more damage, faster abilities, larger areas, and more frequent spawns. Mini-boss Aether Seed drops are doubled.

Unlock: Defeat 1,000 mini-bosses

Hard Bosses

Bosses are hard mode. Boss rewards are greatly increased.

Unlock: Defeat the Tier 4 boss

Randomized Growth

Level-up upgrade choices are hidden, and one generated choice is selected randomly. Aether Seed rewards gain +40%.

Unlock: Defeat the Tier 4 boss