Mini-Bosses

Mini-Bosses

Mini-boss stats, signature attacks, tells, and counterplay.

When They Arrive

Opening: Jumper1:10
Opening: Charger2:00
Random rotation begins3:00
Repeat interval30s
Strength gained per spawn+9%

Threat Guide

J

Jumper

Leaps away, marks a landing zone, then crashes down.

  • HP650
  • Contact damage18
  • Slam damage90
  • Slam cooldown3.1s
  • Warning time1.2s

How to identify it

A landing circle remains visible while the mini-boss is airborne.

How to respond

Leave the marked circle before the landing.

C

Charger

Lines up and commits to a fast straight dash.

  • HP450
  • Contact damage27
  • Dash damage81
  • Dash cooldown2.2s
  • Warning time0.9s

How to identify it

A long dash lane points from the Charger toward its target.

How to respond

Sidestep the lane after it commits; do not race directly away.

H

Healer

Restores health to wounded enemies inside its green aura.

  • HP600
  • Contact damage20
  • Healing per tick3%
  • Healing interval0.5s
  • Aura radius250

How to identify it

Green rings and healing flashes appear while a nearby ally's health bar rises.

How to respond

Prioritize the Healer or pull its allies outside the healing area.

G

Gravity Well

Continuously pulls the pilot inward from a wide area.

  • HP550
  • Contact damage15
  • Pull radius300
  • Pull strength180

How to identify it

Purple vortex rings show the reach and direction of the pull.

How to respond

Move outward early and avoid being dragged into the surrounding pack.

T

Time Slow

Creates a drifting zone that slows movement and attacks.

  • HP400
  • Contact damage16
  • Movement speed in zone45%
  • Attack speed in zone55%

How to identify it

A magenta field surrounds the mini-boss; the moving guide dummy visibly slows inside it.

How to respond

Fight from outside the field or leave it before attempting a precise escape.

R

Rotating Laser

Telegraphs a beam, then sweeps it around the arena.

  • HP480
  • Contact damage20
  • Laser damage per hit44
  • Hit interval0.4s
  • Laser duration4s
  • Warning time1s

How to identify it

A faint cyan line appears before the damaging beam activates.

How to respond

Cross the telegraph early, then move with the sweep instead of against it.

M

Magnetic Push

Charges a wide pulse that shoves the pilot away.

  • HP520
  • Contact damage20
  • Pulse radius580
  • Pulse cooldown5s
  • Warning time1.2s

How to identify it

Blue rings gather around the mini-boss before expanding outward.

How to respond

Avoid dangerous walls and packs before the pulse releases.

Netter

Netter

Projects a lingering net that damages and slows anything caught in it.

  • HP490
  • Contact damage18
  • Net damage14.4
  • Movement speed while netted55%
  • Slow duration2.5s
  • Net cooldown5s

How to identify it

A purple curved projection warns where the net will settle.

How to respond

Cross the projected edge before it becomes active, then stay clear until it dissolves.