Gameplay

Combat Basics

How damage, critical hits, shields, healing, and core combat stats work.

Core Numbers

Base critical chance5%
Base critical damage1.5x
Critical chance cap90%
Evasion cap45%
Base regeneration0.1 HP/s

Offensive Stats

StatWhat It Changes
DamageRaises the damage dealt by all abilities.
Critical ChanceSets how often a hit becomes critical. Critical Chance cannot exceed the cap shown above.
Critical DamageRaises the damage multiplier applied when a critical hit occurs.
Attack SpeedShortens the time between attacks and repeated ability activations.
AOE SizeExpands supported explosions, beams, fields, orbitals, and targeting reach.
MultiplicityAdds projectiles, chain jumps, orbiters, or extra copies when an ability supports it.

Hull, Shields, and Recharge

MechanicHow It Works
Shield CapacityAdds to the pilot's starting shield and absorbs damage before hull HP.
AbsorptionShield absorbs incoming damage first; overflow becomes HP damage.
RechargeTaking shield or hull damage restarts the recharge delay. Each pilot has their own delay and recharge rate.
Shield-Break PulseWhen a shield breaks, a pulse knocks nearby enemies back. It has a 10s cooldown and 150 radius.

Healing Under Pressure

MechanicHow It Works
RegenerationRestores hull HP over time and cannot heal past maximum HP.
Under Heavy FireTaking at least 4% of maximum HP within one second reduces regeneration to 25% for two seconds.
Suppression AurasSome enemy effects can temporarily cut regeneration in half.
Shield HitsDamage absorbed by shields can still trigger on-hit effects and regeneration suppression.