Heart Tree

Heart Tree

Permanent Core upgrades, costs, unlocks, and stat totals.

Growing the Heart Tree

Every purchased rank raises Core Level. Higher Core Level reveals more nodes and can add a surcharge to future purchases. The costs shown on node cards are the base prices before that surcharge.

Tree GrowthPurchase Surcharge
Core Level 0-10No surcharge
Core Level 11-20+1 Aether Seed per Core Level
Core Level 21-50+2 Aether Seed per Core Level
Core Level 51++3 Aether Seed per Core Level

Roots

Root Vitality

Root Vitality

The Core thickens its living hull, raising pilot max HP.

At max: +75 Max HP

Core 015 ranks3-59 base cost

Lumen Barrier

Lumen Barrier

A steady ward that expands every pilot's shield reserve.

At max: +60 Shield

Core 015 ranks3-59 base cost

Offense

Branch of Force

Branch of Force

Stored Aetheris pressure sharpens all outgoing damage.

At max: +15% Damage

Core 215 ranks3-73 base cost

Overclock Spindle

Overclock Spindle

A launch-timing regulator that improves global attack speed.

At max: +15% Attack Speed

Core 415 ranks3-73 base cost

Blast Bloom

Blast Bloom

Aether conduits widen impact geometry for larger area attacks.

At max: +15% AOE Size

Core 1010 ranks38-146 base cost

Pressure Forge

Pressure Forge

A cramped little damage forge with suspiciously good output.

At max: +15% Damage

Core 1215 ranks44-240 base cost

Focus Lens

Focus Lens

A finicky targeting lens that improves global crit chance.

At max: +5% Crit Chance

Core 1610 ranks48-183 base cost

Critical Prism

Critical Prism

A gem-cut damage prism that makes crits land harder.

At max: +20% Crit Damage

Core 2210 ranks58-220 base cost

Overclock Spool

Overclock Spool

A second timing spool pushes attack speed higher.

At max: +15% Attack Speed

Core 2515 ranks62-328 base cost

Wide Arc

Wide Arc

Weapon patterns learn to take up more useful space.

At max: +22.5% AOE Size

Core 2915 ranks68-348 base cost

Harmonic Core

Harmonic Core

A louder power channel increases global damage again.

At max: +25% Damage

Core 3525 ranks78-630 base cost

Apex Caliber

Apex Caliber

Targeting math gets greedy, improving crit chance.

At max: +12.5% Crit Chance

Core 4525 ranks90-714 base cost

Starbreaker Vein

Starbreaker Vein

Crits bite deeper after passing through this volatile vein.

At max: +50% Crit Damage

Core 4725 ranks96-768 base cost

Supernova Radius

Supernova Radius

The Core insists that explosions should have personal space.

At max: +37.5% AOE Size

Core 4925 ranks104-824 base cost

Final Relay

Final Relay

A dangerous relay that improves attack speed because it has no chill.

At max: +25% Attack Speed

Core 6025 ranks124-988 base cost

Defense

Patchwork Bay

Patchwork Bay

Tiny repair drones trail each launch, improving passive regeneration.

At max: +1 Regen

Core 710 ranks28-118 base cost

Bastion Plating

Bastion Plating

A second layer of living hull reinforces pilot max HP.

At max: +75 Max HP

Core 915 ranks36-204 base cost

Ward Lattice

Ward Lattice

Overlapping shield filaments add more reserve capacity.

At max: +60 Shield

Core 1115 ranks38-206 base cost

Deflection Script

Deflection Script

Predictive guard math gives every pilot a small chance to avoid damage.

At max: +2.5% Evasion

Core 1310 ranks44-170 base cost

Battery Well

Battery Well

A deeper shield battery stores a little more charge for everyone.

At max: +80 Shield

Core 1820 ranks52-356 base cost

Mender Loop

Mender Loop

A little loop of stubborn repair code improves regeneration.

At max: +1.5 Regen

Core 2715 ranks62-328 base cost

Guardian Bulk

Guardian Bulk

A questionable gym module adds more max HP anyway.

At max: +100 Max HP

Core 3120 ranks70-469 base cost

Evasion Script

Evasion Script

The Core adds a few more lines of do-not-get-hit logic.

At max: +3.8% Evasion

Core 3315 ranks74-382 base cost

Deep Reservoir

Deep Reservoir

A deep shield reserve gives pilots more room for mistakes.

At max: +100 Shield

Core 3925 ranks82-658 base cost

Life Support Grid

Life Support Grid

More redundant life support means more max HP.

At max: +125 Max HP

Core 5125 ranks106-850 base cost

Repair Swarm

Repair Swarm

Repair drones argue less and regenerate more.

At max: +2.5 Regen

Core 5425 ranks108-852 base cost

Void Dodge

Void Dodge

Pilots gain a little more talent for not occupying the bad place.

At max: +6.2% Evasion

Core 5625 ranks110-878 base cost

Reactive Bark

Reactive Bark

Living plating flexes at impact, shaving a little damage from every hit.

At max: +0.025 Damage Reduction Bonus

Core 1510 ranks46-172 base cost

Bulwark Weave

Bulwark Weave

Overlapping armor fibers soften repeated pressure on every pilot.

At max: +0.0375 Damage Reduction Bonus

Core 3615 ranks78-400 base cost

Aegis Heartwood

Aegis Heartwood

Dense Core heartwood turns glancing blows into survivable mistakes.

At max: +0.0625 Damage Reduction Bonus

Core 6325 ranks120-936 base cost

Handling

Canopy Stride

Canopy Stride

The hangar's launch pattern improves guardian maneuvering.

At max: +10% Move Speed

Core 410 ranks24-96 base cost

Gathering Reach

Gathering Reach

Recovered fragments drift farther toward the pilot.

At max: +50 Pickup Radius

Core 610 ranks24-96 base cost

Vector Thrusters

Vector Thrusters

Cleaner vectoring helps ships move faster without shaking the cockpit apart.

At max: +15% Move Speed

Core 1415 ranks46-256 base cost

Field Magnet

Field Magnet

The Core politely asks nearby rewards to stop drifting away.

At max: +75 Pickup Radius

Core 2415 ranks54-292 base cost

Afterimage Drive

Afterimage Drive

Movement systems get fast enough to leave a little smear of confidence.

At max: +25% Move Speed

Core 4125 ranks84-684 base cost

Singularity Reach

Singularity Reach

A tiny collection field bends loose rewards toward the pilot.

At max: +125 Pickup Radius

Core 4325 ranks86-686 base cost

Growth

Echo Memory

Echo Memory

Combat data settles faster, improving XP gained from gems.

At max: +25% XP Gain

Core 2010 ranks50-194 base cost

Seed Syllabus

Seed Syllabus

Pilots learn faster from each gem without asking too many questions.

At max: +37.5% XP Gain

Core 3715 ranks76-398 base cost

Combat Archive

Combat Archive

Archived run data makes each new gem lesson stick faster.

At max: +62.5% XP Gain

Core 5825 ranks112-904 base cost

Seed Refinery

Seed Refinery

Aether Seed fragments are refined more cleanly after each run.

At max: +0.3 Aether Seed Reward Bonus

Core 1810 ranks50-194 base cost

Aether Tithe

Aether Tithe

The Core skims a little more useful seed matter from every reward.

At max: +0.45 Aether Seed Reward Bonus

Core 4015 ranks82-418 base cost

Seed Conservatory

Seed Conservatory

A protected chamber preserves more Aether Seeds from dangerous runs.

At max: +0.75 Aether Seed Reward Bonus

Core 6225 ranks118-934 base cost

Hidden Potential

Hidden Potential

Awaken every pilot's hidden potential, raising the Pilot Mastery cap by 5 levels per rank (25, then 30).

At max: +10 Mastery Level Cap Bonus

Core 802 ranks1000-10000 base costNo Core surcharge

Permanent Relic Box

Permanent Relic Box

Each launch caches a relic box near the pilot at the start of a new run.

At max: +1 Starting Relic Box

Core 501 ranks5000No Core surcharge

Recreation

Core Jukebox

Core Jukebox

Restore the Core's music archive and open the Jukebox in the hub.

At max: +1 Jukebox Access

Core 01 ranks200No Core surcharge