Gameplay
Gameplay
Run flow, pickups, events, progression, and moment-to-moment goals.
Run at a Glance
First level5 XP
Choices per level3
Upgrade slots8
Ability slots5
First boss3:22
Recurring mini-bossesEvery 30s
From Launch to Boss
- Launch with a pilot.Each pilot brings different hull, shield, speed, mastery, and starting-ability strengths.
- Collect XP gems.Level requirements rise as the run continues, and each level offers a choice of upgrades.
- Shape a build.Fill ability slots, improve global stats, and combine them with relic effects.
- Answer escalating threats.New enemy types, roles, mini-bosses, events, and bosses enter as the run advances.
- Bring rewards home.Aether Seeds and Mastery Sprouts survive the run and fuel permanent progression.
Temporary and Permanent Power
Level-up choices can unlock attack abilities or improve global stats. Stat upgrades apply only for the current run. Relics are run-scoped power spikes that may provide normal stat totals or unique behavior.
Permanent power comes from Heart Tree ranks and pilot mastery. Those bonuses apply to every future run.