Abilities

Abilities

Damage, cadence, range, effects, and scaling for every player ability.

Ability Catalog

Projectile Shot

Projectile Shot

Unlock auto-firing projectiles that track the nearest enemy

Damage per projectile: 9Fires every: 0.4sRange: 900

Nova

Nova

Unlock a point-blank shockwave that damages enemies and makes boss targets briefly vulnerable

Shockwave damage: 27Fires every: 3.4sRadius: 175

Phase Mine

Phase Mine

Unlock rear-dropped mines that arm, drift toward nearby enemies, and detonate

Explosion damage: 38Drops every: 2.4sExplosion radius: 155

Shadow Echo

Shadow Echo

Umbra's signature ability: delayed void echoes mark enemy clusters and erupt after a short fuse

Detonation damage: 34Fires every: 1.4sDetonation delay: 0.78s

Shadow Rift

Shadow Rift

Umbra's signature ability: telegraphed shadow lanes tear through clustered enemies

Rift damage: 46Fires every: 3.2sWarning time: 0.58s

Solar Lance

Solar Lance

Dawn's signature ability: a precise auto-targeted radiant beam

Damage per tick: 24Fires every: 1.8sTick interval: 0.1s

Cross Sweep

Cross Sweep

Dawn's signature ability: lingering radiant lanes rotate across enemy clusters

Damage per tick: 21Fires every: 4.8sTick interval: 0.2s

Radiant Burst

Radiant Burst

Dawn's signature ability: a sustained forward cone of light fired from the last movement direction

Damage per tick: 22Fires every: 5.9sTick interval: 0.1s

Saber Lance

Saber Lance

Unlock a short forward energy blade that rapidly pulses damage and applies exposed in your last move direction

Damage per pulse: 9.2Pulse interval: 0.044sReach: 100

Chain Lightning

Chain Lightning

Unlock a smart lightning burst that starts at the nearest enemy and jumps through clustered foes

Damage per hit: 21Fires every: 1.6sMaximum jumps: 9

Orbital

Orbital

Unlock orbiting energy spheres that passively damage nearby enemies

Damage per hit: 9.5Hit interval: 0.2sStarting orbiters: 3

Life Tendrils

Life Tendrils

Reina's signature ability: life-draining tendrils that leech health from nearby enemies

Damage per tick: 9Tick interval: 0.25sRange: 225

Tether Beam

Tether Beam

Unlock a locking energy beam that latches onto nearby targets and ramps damage over time

Starting damage per tick: 13Tick interval: 0.25sBeam duration: 7.5s

Pulse Strike

Pulse Strike

Unlock a charged beam that seeks dense enemy clusters and detonates on impact

Beam damage: 75Explosion damage: 130Fires every: 3s

Singularity Field

Singularity Field

Unlock a player-centered gravity well that pulls nearby enemies inward while dealing damage over time; it also fires low-damage radiation beams at distant bosses and targets when the field is empty

Damage per tick: 7.2Tick interval: 0.2sCreates a field every: 5s

Ultimate

Ultimate

Call down a targeted meteor barrage across an enemy cluster.

Damage per meteor: 80Maximum charges: 3Meteors per use: 15